World Blender - Fabric

CURRENT VERSION: 1.17.0
Required on both client and server
(Requires Cloth API and Fabric API)
(For best performance, use with Lithium and Sodium!)
Recent News: Updated to version 1.17.0! Enjoy lush caves and dripstone in the dimension!
Important Mojang Bug Warnings:
Make a world copy before activating Ultra Amplified Dimension! When removing any dimension mod, the Nether and End may disappear due to a Mojang bug. Re-adding the mod won't restore dimensions.
SERVER OWNERS: When creating a new world with this mod on a server, restart the server after world generation due to a bug preventing JSON dimension creation during world creation on servers only.
WHAT IS WORLD BLENDER?
World Blender is a unique dimension that combines all features, structures, natural spawns, caves, and surfaces from every biome! Even content from other mods automatically gets added to this dimension! Some mods may restrict their object generation to their own dimensions or biomes, but I'm working on alternative ways to include their content in this amazing dimension.
Inside the dimension, you'll discover massive networks of various surfaces filled with trees, grass, and structures. Pay special attention to the Nether surface path bordered by End surfaces. This red path serves as the main road through the dimension—no other surfaces can interrupt it. Follow this road and explore the madness of this world!
With ore mods installed, all mineral types will be added if they can spawn in stone. Biomes import all mob spawn entries, so you never know what might appear nearby! Animals spawn less frequently due to abundant trees and plants covering grass blocks—you might need to burn down forests or exclude plant features in settings.
The more world generation mods you have, the crazier World Blender's dimension becomes! However, with too many mods, dimension loading may slow down. In such cases, use configuration to exclude the most resource-intensive generation elements from other mods. For large modpacks, configuration customization is required to maintain gameplay.
HOW TO ENTER THIS WORLD?
To enter this overpowered and chaotic dimension, you must prove you've traveled extensively and reached the late game stage. Place 8 chests in a 2x2x2 area and fill every slot with different blocks! (Duplicate items don't count. Items without block forms aren't counted. Multiple instances of the same block don't provide extra points.) Then, holding a Nether Star, crouch and right-click any chest to create the portal! The portal will consume the chests and blocks inside as sacrifice.
If this is too difficult, you can easily reduce the number of unique blocks or change the portal activation item through configuration file. After creating the portal, wait for it to cool down (when it stops being red) and enter it—you'll appear in the dimension with a new portal at your feet for easy exit.
If the portal is created in a bad spot, you can destroy it by crouching and right-clicking portal blocks without an item in hand. In this crazy dimension, you can always leave by going to world origin—there's a quartz altar with an unbreakable portal for escape. The portal always returns you to the regular world when leaving the dimension.
With commands active, you can quickly enter the dimension using /execute in world_blender:world_blender run tp ~ 70 ~. By default, features containing lava or fire aren't imported to prevent uncontrolled fire spread. You can disable this setting, but then it's recommended to execute /gamerule doFireTick false so fire doesn't cause lag.
HOW TO CONFIGURE THIS MOD?
The mod offers 29 configuration options for complete customization:
- Enable/disable import of features, structures, caves, surfaces, and natural mob spawns from vanilla and mods
- Disable bamboo, fire, and lava features to reduce lag
- Surround floating liquids with solid blocks and place solid blocks under falling blocks to reduce lag from liquid flow and block falling
- Separate lava and water with underground obsidian blocks
- Blacklist specific mods or vanilla features using keywords, resource locations, or mod IDs
- Output all resource locations for easy blacklist creation
- Change required block count for portal, specify mandatory blocks, activation items, and option to preserve chests with contents
- Configure surface band thickness and ability for vanilla caves and ravines to cut through modded blocks, netherrack, and end stone
- Spawn Ender Dragon at world origin in dimension (disabled by default for safe exploration)
Configuration contains detailed information for each option. Any changes require world reload due to content import specifics from biomes.
Don't forget you can modify World Blender's dimension or its biomes using datapacks!
For the list of changes in the mod, check the Changelog.md file in the Source tab. This helps track completed work.
If you find an issue, glitch, or have a suggestion about my mod, let me know! If you don't have a GitHub account to report in the Issues tab, just comment below and I'll try to respond as soon as possible! :)