Worse Hurt Timer
This is a fork of Awekyuwusu's Better Hurt Timer mod (version 1.5.0.1). The main goal is to rework immunity frames, making them specific to damage sources and increasing the importance of attack speed. Requires Mixinbooter.
Key Features
You can configure specific immunity frame counts for individual damage sources or set up damage accumulation (stacking) where multiple hits combine and the total damage is dealt at the end of the immunity period. Stacking capability was one of the main reasons for creating this fork, as it was removed in later versions of the original mod.
Armor and shields take damage only once per quarter second, preventing rapid destruction. Hurt animations don't interrupt each other. There's an option to disable knockback from specific damage sources.
Compatibility and Known Issues
The mod ports 1.16+ knockback mechanics to version 1.12.2. Working with older versions may cause issues. We'll fix them as they're discovered.
Compatible Mods:
- End Expansion — entities from this mod now properly integrate with damage stacking
- EnderSkills — compatibility is maintained due to the 1.5.0.1 source code version
Known Issues:
- Potion Core — disable custom projectile I-Frames to prevent conflicts with this mod
Technical Details
Programmers have access to PreLivingAttackEvent and PreLivingKnockbackEvent events. The mod remains on version 1.12.2 with no update plans.
P.S. If the original Better Hurt Timer already works fine for you, you might not need this version.