
You can't damage me!
You can't damage me! modification offers a set of game rules that allow fine-tuning of player damage reception in Minecraft. This is a simple but effective solution for those who want to change damage mechanics in the game.
For the mod to work, Fabric API must be installed.
Available Game Rules
The mod adds several useful parameters that can be customized according to your needs:
- playerDamage - determines whether the player receives any damage at all (while preserving knockback)
- playerDamageScale - regulates the scale of damage dealt to the player (in percentages, 100% - default value, 200% - double damage)
- entityAttackDamage - allows or prohibits mobs from attacking the player
- magicDamage - controls the reception of magical damage (from potions)
- selfDamage - allows the player to damage themselves (for example, with a bow)
Demonstration of the playerDamage rule in action: https://youtu.be/wRWqulKuqZc