You're an Expert, Harry!
A New Era of Expert Modpacks
By the Spirit of Quat
In ancient times, experienced "mod-adventurers" plunged into the world of Minecraft Forum and boldly deleted META-INF in search of ways to make mods work together without constant crashes. Benevolent "mod makers" like Direwolf20 created collections of modifications for us, but even they were full of uncertainties. Then came the era of "modpack launchers" from KakerMix and Slowpoke101, which ruthlessly excluded any unwanted mods. Over time, other developers like Jadedcat, TheCazadoreSniper, and Qvist attracted "modders" like CraftTweaker and MCreator to create levels of difficulty never seen before.
One day, an unknown mod called Quat1024 changed everything. Then followed the Spirit mod, which ruined it all.
Excerpt from "The History of Vanilla" by a confused historian.
TL;DR: Simple default settings await in your configuration folder. Launch a modpack with YAEH installed, run the command /youreanexpertharry, and reload Minecraft to begin your random expert adventure.
Tired of waiting for the next big expert modpack? Download You're an Expert, Harry, create a new world, run the command /youreanexpertharry, and wait about 5 seconds. Then, in the scripts folder, several new files will appear containing a full-fledged expert modpack! YAEH will automatically detect which mods you have installed and generate corresponding recipes.
A convenient configuration file in JSON format contains the basic structure of a progression tree that prevents infinite loops. Use it—and modify it—wisely.
Settings:
- goal_items: Items that players must craft to win
- banned_items: Items that will never appear in recipes
- base_items: Items that retain their original crafting recipes
- Use them to provide recipes for tier 1 items
- For example, iron ingots—their recipes will not be removed
- heck_methods: Available crafting methods and the levels at which they apply
- top_difficulty: Maximum difficulty level of the modpack
For each goal, banned, and base item, you can specify a level. For example, if you place a goal item at level 2, it will receive a recipe at that level but may appear in recipes at levels 3 and above.
List of Crafting Methods:
shapeless_2x2: Shapeless 2x2 crafting with 4 random itemsshaped_3x3: Shaped 3x3 crafting with 9 random itemsbutterfly_shaped_3x3: Vertically symmetrical 3x3 crafting with 6 random itemssquare_shaped_3x3: Rotationally symmetric 3x3 crafting with 3 random itemsfurnace: Smelting in furnace
Botania (requires ModTweaker):
mana_infusion: Transforming one item into another with random mana costmana_alchemy: Same as mana infusion but requires alchemy catalystrunic_altar: 1-9 inputs, 1 output with random mana costelven_trade: 1-2 inputs, 1 outputpetal_apothecary: 1-9 inputs, 1 output
With Botania Tweaks:
basic_agglomeration: 3 items → 1 item with random mana costadvanced_agglomeration: Basic agglomeration with creation of custom multiblock structure
Help Add New Methods!
It's easy if you know how to program mods. The project's wiki page will tell you how to add mod compatibility and new crafting methods.
Important Note:
Although Quat1024 created the basic mod structure, I wanted to expand it. He asked me to take responsibility for improving this creation. Technically, it's now my concern.