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Zombie Survival Kit

Zombie Survival Kit

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1 year ago
Client
Adventure
Weapons and armor

Zombie Survival Kit

Chaos Has Engulfed the World

According to recent reports, cases of attacks by reanimated corpses are being recorded throughout the country. Despite official denials, panic is sweeping through cities, causing mass evacuations and transportation collapse. Authorities are imposing martial law, but the real struggle for survival is just beginning.

This mod offers the most comprehensive arsenal for confronting the zombie apocalypse. From basic medical equipment to advanced combat systems — everything a true survivalist needs.

Main Features

Combat Arsenal

Crowbar — slows enemies, opens doors and chests with right-click

Baseball bat — knocks back enemies but has low durability

Machete — area attacks like a sword

Fire axe — deals massive damage and weakens enemy armor

Dagger — fast attacks, particularly effective against non-attacking targets

Rake — increased attack range

Wrench — can be thrown, stuns enemies, used for working with mechanisms

Throwable Weapons

Bile jar — causes confusion in all mobs

Potion jar — weakens undead and mobs with the "undead_mob" tag

Molotov cocktail — sets everything on fire

Protective Gear

Skiing suit — increases speed, protects from blindness, allows walking on powder snow

Tactical suit/riot suit — cool appearance, camouflage in specific biomes

Bomb suit — high protection at the cost of speed and attack, health boost and resistance

EXO armor — each piece provides unique bonuses

Medical Supplies

Bandage — wound treatment

Pain killer — damage absorption and immunity to weakness, mining fatigue, and slowness

Medical kit — professional treatment and pain relief

Miracle drug — cures infection, provides enhancements, but increases immunity level

Suspicious drug — may cure infection but has unpleasant side effects

Survival Systems

Infection System

Undead attacks and infected food cause infection. The more damage — the stronger the infection. Armor reduces the chance of infection.

Infection levels:

  • 0-40: no effects
  • 40-70: hunger
  • 70-90: weakness, slowness, hunger
  • 90-99: weakness 2, slowness, hunger, blindness
  • 100: death

Use the /infection command to check and set infection level.

Bleeding System

Taking damage causes wounds that bleed. Severe wounds require treatment. Blood loss weakens the player and attracts zombies.

Bleeding levels:

  • 0-20: healthy
  • 20-40: fragile
  • 40-60: fragile 2, weakness, exposure, slowness
  • 60-80: fragile 4, weakness 2, exposure, slowness
  • 80-99: fragile 6, weakness 2, exposure, slowness 2
  • 100: death

Compatibility and Settings

The mod is compatible with Patchouli and Better Combat. For versions 1.6+ Geckolib is required, for versions 2.0+ — Sona Survival 101.

Raiders now attack alongside monsters! For balance, it's recommended to use mods that enhance mobs.

Use game rules disableInfection and disablebleed to disable the respective systems.

Project members
Scarasol

Scarasol

Created: 10 Jun 2024

ID: 38146