Zombie Survival Kit
Chaos Has Engulfed the World
According to recent reports, cases of attacks by reanimated corpses are being recorded throughout the country. Despite official denials, panic is sweeping through cities, causing mass evacuations and transportation collapse. Authorities are imposing martial law, but the real struggle for survival is just beginning.
This mod offers the most comprehensive arsenal for confronting the zombie apocalypse. From basic medical equipment to advanced combat systems — everything a true survivalist needs.
Main Features
Combat Arsenal
Crowbar — slows enemies, opens doors and chests with right-click
Baseball bat — knocks back enemies but has low durability
Machete — area attacks like a sword
Fire axe — deals massive damage and weakens enemy armor
Dagger — fast attacks, particularly effective against non-attacking targets
Rake — increased attack range
Wrench — can be thrown, stuns enemies, used for working with mechanisms
Throwable Weapons
Bile jar — causes confusion in all mobs
Potion jar — weakens undead and mobs with the "undead_mob" tag
Molotov cocktail — sets everything on fire
Protective Gear
Skiing suit — increases speed, protects from blindness, allows walking on powder snow
Tactical suit/riot suit — cool appearance, camouflage in specific biomes
Bomb suit — high protection at the cost of speed and attack, health boost and resistance
EXO armor — each piece provides unique bonuses
Medical Supplies
Bandage — wound treatment
Pain killer — damage absorption and immunity to weakness, mining fatigue, and slowness
Medical kit — professional treatment and pain relief
Miracle drug — cures infection, provides enhancements, but increases immunity level
Suspicious drug — may cure infection but has unpleasant side effects
Survival Systems
Infection System
Undead attacks and infected food cause infection. The more damage — the stronger the infection. Armor reduces the chance of infection.
Infection levels:
- 0-40: no effects
- 40-70: hunger
- 70-90: weakness, slowness, hunger
- 90-99: weakness 2, slowness, hunger, blindness
- 100: death
Use the /infection command to check and set infection level.
Bleeding System
Taking damage causes wounds that bleed. Severe wounds require treatment. Blood loss weakens the player and attracts zombies.
Bleeding levels:
- 0-20: healthy
- 20-40: fragile
- 40-60: fragile 2, weakness, exposure, slowness
- 60-80: fragile 4, weakness 2, exposure, slowness
- 80-99: fragile 6, weakness 2, exposure, slowness 2
- 100: death
Compatibility and Settings
The mod is compatible with Patchouli and Better Combat. For versions 1.6+ Geckolib is required, for versions 2.0+ — Sona Survival 101.
Raiders now attack alongside monsters! For balance, it's recommended to use mods that enhance mobs.
Use game rules disableInfection and disablebleed to disable the respective systems.