

Introduction
The ZombPlayer modification introduces a unique game mechanic that brings to life an interesting scenario: when a player is killed by a zombie (or any zombie-like creature such as husks or drowneds), a zombified version of the player appears at the location.
Features
When a player is killed by a zombie-like creature (including husks, drowneds and other types), a zombie spawns at their death location. The combatant inherits the player's equipment and inventory items. To retrieve these items, the player must defeat their zombified alter ego. Note that the item inheritance feature does not work when the keepInventory
game rule is active.
The zombie's head is stylized to resemble the player character and can be obtained by defeating the zombie using a charged creeper.
Like regular zombies, they transform into drowneds after prolonged submersion in water. A distinctive feature - zombified players do not burn in sunlight, ensuring their survival during daylight hours.
To control the mod's operation, use the command /gamerule doPlayerInfected [false/true]
which allows you to disable or enable the function (enabled by default).