Download Balanced Music — Minecraft Resourcepacks — MetaMods

Balanced Music

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1 month ago

Versions

1.19 — 1.21.8
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Vanilla

Balanced Music

Transform the musical accompaniment of Minecraft with this resource pack that brings order to the soundscape! The modification addresses a common issue - the constant repetition of specific tracks that overshadow classic compositions.

Main changes:
In the main menu, only the menu music now plays, without random interfering melodies. The randomization system for soundtracks has been balanced so that tracks from updates no longer play more frequently than their vanilla counterparts. For example, the track "So Below" in Basalt Deltas previously had a weight of 7, meaning a seven-fold increase in its playback probability. Its weight has now been reduced to 2 - a value that allows for harmonious alternation of melodies.

Technical background:
Music weight determines how many times a track is added to the overall random pool. A track with a weight of 2 participates twice in the "lottery" for the next soundtrack, while a track with seven points was oversaturating the game, displacing variety. This imbalance has been corrected.

[details] [summary]Detailed list of changes[/summary]

Menu:

  • Only menu music remains in the main menu, without other compositions

Nether: Basalt Deltas:

  • So Below weight 7 → 2

Crimson Forests:

  • Chrysopoeia weight 7 → 2

Nether Wastes:

  • Rubedo weight 6 → 1

Soul Sand Valley:

  • So Below weight 7 → 2

Overworld: Badlands:

  • Crescent Dunes weight 2 → 1

Bamboo Jungle:

  • Bromeliad weight 2 → 1

Cherry Grove:

  • Bromeliad weight 3 → 1
  • Echo in the wind weight 3 → 1
  • Featherfall weight 3 → 1
  • Below and Above weight 2 → 1

Desert:

  • Crescent Dunes weight 3 → 1
  • Fireflies weight 2 → 1

Wood:

  • Lilypad weight 2 → 1

Dripstone Caves:

  • Wending weight 2 → 1
  • Eld Unknown weight 2 → 1
  • Pokopoko weight 2 → 1

Flower Forest:

  • Featherfall weight 2 → 1

Frozen Peaks:

  • Stand Tall weight 2 → 1

Forest:

  • Broken clock weight 2 → 1

Lush Caves:

  • Echo in the wind weight 2 → 1
  • Featherfall weight 2 → 1

Jungle:

  • Bromeliad weight 3 → 1

Sparse Jungle:

  • Bromeliad weight 2 → 1

[/details]

Results:
Instead of the nerve-wracking repetition of the same tracks - a balanced soundtrack without the predominance of any composition.
Original rules preserved for: Lush Caves (Left to Bloom is played), Meadow (One More Day), Old Growth Taiga (C418 tracks), Stone Peaks (Stand Tall), Swamps (Aerie, Firebugs and Labyrinthine or Axolotl, underwater biomes).

Important: If you have several resource packs that modify audio, place them above Balanced Music to avoid conflicting music changes.

Project members
clearKeep

clearKeep

Developer

Created: 5 Dec 2022

ID: 227111