Bogged Backport
This resource pack replaces standard skeletons in swamps and mangrove swamps with a special variant - bogged skeletons. Changes affect exclusively the mobs' appearance - their textures and models.
Compatibility and Requirements
For proper mod functionality, additional components are needed:
For Forge:
- OptiFine
For Fabric:
- Entity Model Features
- Entity Texture Features
Customizing Bogged Spawn Guidelines
You can modify the spawning rules for bogged skeletons by editing the assets/minecraft/optifine/random/entity/skeleton/skeleton.properties file in the resource pack archive.
Configuration Examples:
Some skeletons in swamps become bogged (default setting):
textures.1=3
biomes.1=!swamp !mangrove_swamp
textures.2=2-3
weights.2=5 1
biomes.2=swamp mangrove_swamp
All skeletons in swamps become bogged:
textures.1=3
biomes.1=!swamp !mangrove_swamp
textures.2=2
biomes.2=swamp mangrove_swamp
Random chance of bogged spawning in any biome:
textures.2=2-3
weights.2=1 10