Download [Entity Texture Features] Example pack — Minecraft Resourcepacks — MetaMods
[Entity Texture Features] Example pack

[Entity Texture Features] Example pack

Active

Downloads

0

Last update

2 years ago
Client
Miscellaneous
16x

Example Resource Pack for [Entity Texture Features]

This resource pack serves as an excellent demonstration of all the capabilities offered by the Entity Texture Features mod. While it's also compatible with OptiFine, some additional features are exclusive to ETF.

Main Features

Creeper Texture Variety

Creepers feature different texture variations, with colors generally being more subtle except when named or in specific biomes.

Various creepers

Emissive Skeletons and Their Variants

Skeletons not only have different textures but also feature glowing effects.

Emissive skeletons

Contextual Blocks and Armor Stands

Block entities and armor stands change their appearance based on the block they're placed on.

Block objects and stands

Animal Variety

Cows feature different textures, chickens transform into ducks in swamps and rivers, and baby chicks are yellow.

Different cows Various chickens

Animated Mobs

Most mobs blink their eyes, adding realism to the world.

Blinking mob

Zombie Variants

Zombies also receive various texture variations.

Different zombies

Interactive Biome Textures

Beds placed on grass feature small grass strands on the legs, while in humid biomes, vines wrap around block objects.

Bed on grass Vines on containers

Emissive Mooshrooms

Mooshrooms are not only varied and glowing but have unique mushroom textures that don't affect block objects.

Mooshrooms combined Glowing mooshrooms Mushroom textures

Cold Climate Effects

In cold biomes, block objects display snow coverings.

Snow on containers

Literary Elements

Lecterns and enchanting tables now feature different book textures instead of standard versions.

Book variety Books on lecterns

Golems

Player-created golems don't have vines, unlike their natural counterparts.

Golems Golem comparison

Charged Creepers

Charged creepers receive an inverted blue appearance.

Charged creeper

Screaming Goats

Goats in screaming mode visually match their in-game behavior.

Screaming goats

Dynamic Phantoms

Phantom blue flesh changes based on distance to the player – when they move away, only skeletal remnants remain, enhancing the haunting ambiance.

Derived phantom types

Panda Genetic Mechanics

If a panda possesses a hidden brown characteristic gene, this displays in textured detail while maintaining other variant elements.

Panda with brown trait

--- Additional Features:

  • For horses, mules, donkeys, and llamas: Red eyes appear with poor statistics, green eyes with at least one good attribute…

According to available information, recently some details have been refined concerning descriptions relating to environment changes based on in-game conditions, with further aspects addressing biome-specific enhancements adding analytical elements towards optimization paths.

Project members
Traben

Traben

Created: 15 Sep 2022

ID: 246092