

Euphonium: Sound Blaster Pro Edition
A resourcepack that transforms Euphonium's ambient sounds into an authentic MS-DOS Sound Blaster experience.
Back to the Past: Why This Exists
Modern audio is too clean! This pack downgrades Euphonium's sounds to 8-bit, 22.05 kHz with analog imperfections, mimicking the gritty, warm noise of a 1992 Sound Blaster Pro. Perfect for retro-styled modpacks or DOS gaming nostalgia.
Technical Features
22.05 kHz Sample Rate
- Matches Sound Blaster Pro's hardware limits for games (half the 44.1 kHz CD standard)
- Reduces high-frequency aliasing like the original DAC's analog low-pass filter
8-Bit Depth and Triangular Dithering
- SB Pro used 8-bit DACs for digital audio (e.g., VOC files)
- Dithering:
TPDF
(triangular probability density function) with Shibata noise shaping mimics the card's analog noise floor, avoiding "digital grit" while preserving dynamics
Brown Noise Layer
- Adds subtle
-50dB
brown noise hiss to emulate: - SB Pro's analog output stage
- CRT monitor interference (iconic for DOS gaming)
Low-Pass Filter @ 7500 Hz
- Replicates Sound Blaster's physical output filter that rolled off frequencies above approximately 7.5 kHz
Overdrive and Gain Reduction
- Overdrive 2: Light distortion from SB Pro's op-amp circuits
- Gain -1: Prevents clipping after dithering/noise injection
Authenticity Characteristics
- Tested against recordings from Duke Nukem 3D (SB Pro) and SB emulation in DOSBox-Staging
- The chain (
sox
effects + noise shaping) mirrors how games like Doom mixed PCM audio
Compatibility
- Designed for Euphonium 1.0.3+1.20 (other versions untested!)
Tools and Inspiration
- Tools:
sox
for DSP,find
/bash
for batch processing - Inspiration: VOGONS community, SBEMU, and real SB16 hardware tests
"It's not a bug — it's a feature (from 1992)."