GalLab
This resource pack is designed exclusively for use with my datapacks and does not modify any vanilla game elements. There is no need to install this resource pack without installing my datapacks — it only functions in combination with them.
The primary purpose of GalLab is to ensure proper operation and visual presentation for my datapacks. While datapacks can be used without this resource pack, some features may not work fully or optimally.
Key Features:
Localization
GalLab provides translations for datapacks in the following languages:
- English (default)
- Spanish (European and Mexican variants)
- Russian
Color Filters
One of the unique features is the system of customizable color filters that allows changing the tint of the entire game screen. This creates the effect of a colored filter in front of the character's eyes and can be used for various atmospheric and gameplay effects.
Using Filters
To activate a color filter, execute the command:
title @a title {"text":"<opacity>","font":"filter:fill","color":"<color>"}
Opacity parameter: value from 1 to a (1,2,3,4,5,6,7,8,9,a), corresponding to 10% to 100% opacity, where 1 equals 10% and a equals 100%.
Color parameter: any color name or HEX color code.
Usage example:
title @a title {"text":"3","font":"filter:fill","color":"#00FF00"}
This command will apply a green filter with 30% opacity to all players.