Experience Coins – the jingle of coins instead of supernatural green glow
The mundane consumption of experience in Minecraft becomes a real event with the Experience Coins resource pack. Instead of abstract glowing green orbs, you are greeted with spinning coins that shimmer with all shades of yellow and orange. The entire mechanic of gaining experience points not only changed its appearance—it acquired an atmosphere and a treasure-hoarding logic.
What awaits in the treasury?
A complete redesign from top to bottom. The aesthetic of coins has permeated every corner of the experience points system:
- Transformation of essence into entity: XP orbs became an independent animation—coins live their own life, spinning in the air.
- A collector-style visual indicator: The experience bar transformed into a collector's panel.
- Sack instead of bottles: The "XP Bottle" item now looks like a full bag of coins.
- Metallic echo of success: The appearance of coins is accompanied by fitting sound design—the jingling of metal.
- Color scheme in favor of treasures: All interfaces related to experience acquired a unified, fiery-copper palette.
Technical implementation. To achieve the animation of the XP orbs, developers had to resort to using system core shaders, because animating entity textures with the classical techniques of a resource pack is impossible. These shaders manage material coordinates and the instant transition between different points on the texture, synchronizing with the game time. Moreover, the standard magical glint and unnecessary particles that appear when the bottle hits the ground are also disabled by the shader.
Important notes
For a full immersion, Minecraft version 1.21.4 or higher is required. In earlier versions, the standard "enchanted" glow may persist on the "sack" texture. The pack was primarily tested in 1.21.9.
When used simultaneously with graphical shaders, the resource pack does not guarantee correct operation. Effects may conflict, and some visual elements may be displayed incorrectly.
The native keywords are the English-language versions of the names. A slew of in-game labels, tooltips, and menu details are already adapted to ensure the experience is perceived holistically.
Origin of the mint
The project was based on the experience sphere texture, transforming it piece by piece within a texture challenge. The idea of turning the experience bottle into a sack was implemented both tactilely—through texture rendering—and audially, to the extent the game engine allowed (some collision sounds are still fixed by the system). The graphic component was created by girlthatbites, who developed the core textures and icon, and sound designer P4ncake brought the sound to life with metallic clinking.