Solas Shader
Video Showcase
About the Project
Solas represents a fantasy-themed shader pack with stylized graphics, designed to achieve stunning visual effects while maintaining acceptable performance. Demonstration screenshots of the shader's work are available in the "Gallery" section.
Key Features
Innovative Lighting System
- Utilization of colored light sources from blocks
- Implementation of realistic real-time shadows without light penetration in caves
- Shadows from clouds in the surrounding environment
- Subsurface scattering effect on certain block types
Highest Quality Cloud Effects
- Volumetric 3D clouds
- Realistic sun rays
- Firefly effect in the air
- Special smoke for the Nether
- End's protoplanetary disk
Sky and Atmosphere Effects
- Northern lights and Milky Way
- End nebulae and black holes
- Realistic rainbows
Flexible Post-Processing Settings
- Precise tone mapping adjustment
- Realistic bloom effect
- Lens flares
- Chromatic aberration
- Depth of field
- Motion blur
- Tilt-shift effect
Realistic Water
- Procedural waves
- Caustic effects
- Light absorption in water
- Optical refraction
Built-in PBR Resource Packs
- Textures with their own glow
- Reflective materials
- Procedural normal map generation
PBR Resource Pack Support
- Compatibility with LabPBR and OldPBR/SeusPBR formats
- To activate, enable the "PBR Resourcepack" option in shader settings
Mod Compatibility
- Distant Horizons
- Create
- Iris Shaders (recommended)
- OptiFine (custom skies and colored block lighting are not supported)
Links
- Discord: https://discord.gg/HEw9DbQwuM
- GitHub: https://github.com/Septonious/Solas-Shader
Acknowledgments
Special thanks to:
- EminGT and gri573 for enhanced shadow construction
- SixthSurge for voxelization and light propagation algorithms
- Capt Tatsu for edge smoothing and certain elements of BSL code
- Community members for diverse contributions to Solas development
