Dodecalands - Archipelago Survival
Dodecalands challenges players with a hardcore survival experience on a specially designed archipelago. The main objective is to discover unconventional methods for obtaining resources across 12 unique islands, each featuring its own ecosystem and valuable materials.
From the very beginning, players are unable to create standard cobblestone generators or grow trees, forcing them to adopt creative approaches and actively explore all available locations.
Gameplay Mechanics Changes
- Wandering traders are disabled
- Phantoms are absent
- Mobs cannot destroy blocks
- Piglins no longer trade obsidian or crying obsidian
- Hoglins and piglins can survive in the regular world
- Tall grass always drops seeds
- Zombies always drop iron ingots and potatoes
- Drowned always provide copper ingots
- Zombified piglins guarantee gold ingots
- Husks regularly drop sand and carrots
For optimal gaming experience, it's recommended to set render distance to at least 12 chunks.