Hunted
Hunted is an asymmetrical Minecraft map designed for 2-6 players. One team plays as prey trapped in a mansion, while one becomes the Hunter.
Game mechanics: The prey must search for hidden black buttons to collect four mansion keys, which drop special buffs advantage to the bearer while potentially affecting other players. Pursuing hazards include “Curse Effects,” each facilitating the Hunter’s tracking skills. Other neutered buttons have no direct effect.
One-persistent predator: While the Hunter aids through permanent Night Vision and “Hunting Sense” to spotlight any prey, results emerge from systematic pursulence. Every button sparks different results should maintain momentum across rounds; buttons locate black pallets special bonuses during ongoing pursuit of the series.
About game recommendations
The world is atmospherically spooky (optics aid fully contextual room examinations). We recommend: change highlight screen elements at double up. Generally: best suited away from direct voice warning; designed rules demand much hardware resources or restrictions. Warnings exist key for ease’s sake should persist for competitive rankings.