The Divine Jumps 2
The main gameplay involves navigating through 20 challenging levels after completing a tutorial that introduces various features and special blocks. A unique scoring system starts you at 10,000 points per level, with points decreasing by 20 every second. Wumpa fruits restore 100 points, and collecting all fruits rewards you with 1,200 bonus points. Diamond blocks scattered throughout levels are hard to reach but grant 3,000 points. Penalties include losing 500 points per death and 50 points per jump. Strategic path selection is crucial for maximizing your final score, which combines all level scores upon completion.
The map supports multiplayer, allowing cooperative gameplay through difficult sections. Notably, the timer-based score deduction stops once any player completes a level, though other score-affecting mechanics remain active. This requires careful play to avoid negatively impacting teammates' scores through reckless deaths.
Enhanced user experience features include a streamlined death screen to minimize downtime, a detailed interface showing death count, jumps, current level score, total score, and level progression. Visual markers display the last 10 death locations to help analyze and avoid past mistakes. Interactive inventory items facilitate map restarts and tutorial exits.
A dedicated hall of fame showcases player achievements using videos that must document all levels for verification and anti-cheating purposes. The arena features separate displays for solo and duo records, with potential for expanding to group records based on exceptional performances.
Watch the gameplay demonstration here: