Vaulters vs. Hunters Arena
Immerse yourself in an exciting team battle specially designed for the Vault Hunters modification! This world transforms standard dungeons into an arena of confrontation between two teams with opposite goals.
Core Gameplay
Participants are divided into two camps: Vaulters, whose task is to successfully complete the dungeon and collect valuable resources, and Hunters, who must prevent them from doing so by tracking and eliminating opponents. Perfect game balance reigns between the teams - hunters possess a special "sense" that allows them to detect the approach of trackers.
Key Features
Starting Equipment
- All players begin with basic equipment: food and simple weapons
- Trackers additionally receive a pickaxe for resource gathering
- Hunters are equipped with shields for protection
Skill System Each participant has level 50 and 18 skill points. The starting set includes:
- One healing level and two speed levels for everyone
- 8 freely distributable points
- Trackers start with dash ability
- Hunters possess enhanced strength
Round Mechanics The process is divided into time intervals with sound notifications. Trackers first penetrate the dungeon, while hunters gain access at the next signal. Important points:
- When a tracker is killed, the hunter takes all their points and receives a kill certificate
- Successful dungeon completion brings an additional bonus
- Death from dungeon dangers also gives points to hunters
Between Rounds Accumulated points can be spent on:
- Equipment upgrades
- Next dungeon crystal modification
- Purchasing consumables from wandering traders