Mod ALIT: Magitech
This modification takes place in a post-apocalyptic future where once-advanced technology has transformed into something resembling magic, while human civilization has regressed to a medieval technological level. It is in this new reality that the events of our modification unfold.
Unique Weapons and Tools

Magical Blades - a special category of swords whose attack power directly depends on your available "Manatricity" (MT) reserves. Each sword type possesses unique properties - some can ignite enemies, while others cause drowning or apply various other negative effects.

Magical Emitters represent specialized devices for creating diverse magical effects, including healing, explosions, and anti-magic discharges. With these tools, you can perform genuine wonders.

Wonder of Power and Control

Magic Power is an elite tool with numerous variations that grants its possessor unique passive abilities, vulnerabilities, plus three active skills. Acquiring such power is only possible by defeating creatures that possess a specific type of Magic Power, or by finding special Storage Containers for magical energy.
Unique World Inhabitants

The Metal People

The Metal People are a non-human race with whom you can engage in trade. However, it's important to understand that each metal individual has their own profession - ranging from Adventurers to Knights or Debt Collectors, so trading with everyone won't be possible. Their distinctive feature is bright green eyes.
Interestingly, all intelligent representatives of this race are connected to a unified mental network and utilize a bounty/debt system that severely punishes those who kill too many metal creatures with characteristic green eyes.
Possessed Metal People

Possessed metal creatures represent an out-of-control version of their intelligent counterparts. They are aggressively disposed against all humans and their own kind. These beings can transfer their consciousness into other metal bodies if their current vessel sustains serious damage and the target is killed.
Particularly dangerous is their ability to possess players, turning them into "Possessed Zombies." Such a threat should only be eliminated when sufficiently powerful, but avoided when unprepared for the encounter.
Lost Metal People

An exiled branch of metal creatures excluded from the general bounty/debt system. Killing lost metal people carries no negative consequences, though their behavior is unpredictable - possibilities include neutral disposition, sudden aggression, cowardice, or bounty hunter roles.
Pure Metal People

These beings do not spawn naturally in the world - they are assembled from fragments found in the ruins of "Overrun Facilities." After assembly, the creature recognizes its creator as master and will serve without question. What's genuinely important: after creation, you maintain complete control over your metal guardian - the ability to take or give armor, weapons, or Magic Power at any moment.
Legacy of the Past

Since ALIT: Magitech is the successor to ALIT: Sunlight Zombie, creatures from the original modification still exist, though their natural spawning is disabled. Particular danger comes from Sunlight Alchemy: its use is forbidden by the intelligent metal people (those with green eyes).
Caught manipulating solar alchemy near a metal creature automatically accumulates debts that may eventually turn into a bounty on your head. Remember the risks - careless experiments could trigger a new sunlight zombie apocalypse!
Infrastructure and Architecture
