Bleed
🩸 All entities can now bleed when taking damage
Bleed is a modification that adds realistic bleeding mechanics to Minecraft. Any entity in the game, whether player or mob, begins to bleed after receiving sufficient damage from an attack.
Key Features:
- All living entities can get bleeding effect
- Bleeding damage can be configured through special configuration file
- System considers various parameters: bleeding chance, effect duration, armor protection
- Unique mechanics implemented, such as sneaking players taking less bleeding damage
Configuration settings:
{
"modEnable": true,
"minDamageToGetBleed": 1,
"bleedingDamage": 2.0,
"bleedingDamageScaleWithHostileMobsHealth": true,
"bleedingDamageScaleByPercentOfHostileMobsHealth": 1.0,
"maxBleedingDamageForHostileMobs": 20.0,
"bleedingDamageDecreaseByArmor": false,
"doesSneakingReduceBleedingDamage": true,
"bleedingDamageReducedWhileSneaking": 0.5,
"bleedingChance": 0.5,
"bleedingChanceDecreaseByArmor": true,
"bleedingDurationInTick": 200,
"bleedingCheckInterval": 40,
"blacklistMobs": [
"minecraft:skeleton",
"caligo:strow",
"minecraft:iron_golem"
]
}
Unique Features:
- Blacklist system allows excluding specific creatures from bleeding mechanics
- Ability to scale bleeding damage based on hostile mobs' health
- Configurable check intervals for performance optimization
This modification adds a new level of realism and complexity to gameplay, making combat more intense and strategically important.