CloudGolem Edited
Cloud Golem Mechanics Changes
This modification makes adjustments to the core characteristics of the Cloud Golem from the Legendary Monsters mod, altering two main gameplay mechanics:
- Removal of automatic health regeneration — completely eliminates the stabilization system that gave the monster 10 health points periodically. Interestingly, the original logic was likely intended for post-combat regeneration, yet it functioned even during active battles.
- Removal of attack speed limitations — eliminates artificial delays between attacks, allowing the golem to operate with maximum efficiency without enforced cooldown periods.