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CloudGolem Edited

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CloudGolem Edited

Cloud Golem Mechanics Changes

This modification makes adjustments to the core characteristics of the Cloud Golem from the Legendary Monsters mod, altering two main gameplay mechanics:

  • Removal of automatic health regeneration — completely eliminates the stabilization system that gave the monster 10 health points periodically. Interestingly, the original logic was likely intended for post-combat regeneration, yet it functioned even during active battles.
  • Removal of attack speed limitations — eliminates artificial delays between attacks, allowing the golem to operate with maximum efficiency without enforced cooldown periods.
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theflarestar

theflarestar

Created: 16 May 2025

ID: 100150