Cobblemon Shiny Boost Mod
Successor to Painty's Shiny Boosters Mod!
Elevate your shiny hunting to new heights with our unique enhancement for Cobblemon! This modification enables temporary increases in rare shiny creature appearance rates across the entire server with customizable parameters and a convenient queueing system.
🚀 Core Features
- Global chance enhancement: Increase shiny Pokemon appearance probability for all players on the server
- Queue management system: Create chains of consecutive boosts that activate sequentially
- Visual interface: Monitor active boosters and current queue through a dedicated display
- State persistence: Active enhancements remain functional even after server restarts
- Administrative commands: Simple booster management through intuitive commands
- Safety restrictions: Built-in limitations prevent setting critical values that disrupt gameplay balance
- Priority system: Boosters with higher multipliers always take precedence, while less powerful ones continue after stronger ones expire
🎯 Control Commands
Easily manage enhancements using the following commands:
/shinyboost <multiplier> <duration> # Activate or add to queue
/shinyboost info # View active and pending boosters
/shinyboost reset <multiplier> # Remove specific enhancement
- Multiplier: Determines the magnitude of chance increase (e.g.,
2.0doubles the probability) - Duration: Enhancement duration in seconds
💡 Usage Examples
Activating a boost:
/shinyboost 2.0 300 – doubles shiny Pokemon appearance chance for 5 minutes
Extending an active booster:
/shinyboost 2.0 300 – adds 5 additional minutes to current 2x enhancement
Creating an enhancement chain:
/shinyboost 2.0 300 – initiates 2x boost
/shinyboost 3.0 600 – 3x boost begins, taking priority and pausing 2x
/shinyboost 4.0 900 – 4x boost begins, taking priority over 3x
Checking status:
/shinyboost info
Sample output:
Active: 4.0x enhancement (1/2048 chance) with 5 min 30 sec remaining Queued:
- 3.0x for 10 min
- 2.0x for 15 min
Removing an enhancement:
/shinyboost reset 3.0 – removes 3x enhancement from queue
Customized booster example:
/shinyboost 2 60 <gradient:#ff0000:#ff9900:#ffff00>Shiny Boost Activated!</gradient> &8(&b%.1fx &e⏳ %d &6min &e%d &6sec&8)
Supported timer placeholders:
%.1fx→ Displays multiplier%d h→ Hours%d min→ Minutes%d sec→ Seconds