Commander Lib: Advanced Character Control Library
Commander Lib is a powerful datapack library that significantly simplifies working with various aspects of entity and character behavior in Minecraft. With it, you can easily track movements, manage physics, and add visual effects using standard game mechanics.
Main Features
- Movement Control: Simple detection of various movement states through tags and scores
- Vertical Physics: Easy application of vertical acceleration to characters
- Fall Protection: Reliable system for preventing fall damage
- Visual Effects: Adding glow of any color from the standard game palette
- Direction Tracking: Automatic detection of cardinal directions and vertical orientations where entities are looking
Tag and Score Details
Tag System
Vertical Acceleration
commanderlib.up(1-20)— creates an upward push of specific strength (from 1 to 20)- For example:
commander_lib.up_5gives moderate jump height
Fall Protection
commander_lib.no_fall_perm— permanent protection from fall damage (while the tag is active)commander_lib.no_fall— one-time protection (tag is removed after landing)
Colored Glow
commander_lib.(color)_glow— adds glow of the selected color- Available colors: red, aqua, black, blue, gold, gray, green, light_purple, yellow, dark_aqua, dark_blue, dark_gray, dark_green, dark_purple, dark_red
Automatic Action Tracking
commander_lib.sneaking— active when player is sneakingcommander_lib.sprinting— active while runningcommander_lib.swimming— active during swimmingcommander_lib.jumped— triggers when jumping
Direction Tracking
commanderlib.facing(direction)— shows where the entity is facing- Directions: north, south, east, west, north_east, north_west, south_east, south_west, up, down
Score System
commander_lib.sneaking_time— tracks duration of sneaking movement (in ticks)commander_lib.sprinting_time— shows how long the character has been runningcommander_lib.swimming_time— measures swimming duration
This library opens unlimited possibilities for creating complex character behavior mechanics, movement models, and visual effects, significantly simplifying the process of developing unique game content.