ᴇconomyCraft
🔹 Main Features
This mod allows players to create their own trading points using regular vanilla chests. Each shop displays information about the owner, item, and price directly above the chest. The system is fully integrated into the game world - no additional menus or interfaces are required.
💵 Automatic Income
Every 5 minutes (interval is configurable) all players receive monetary funds. This feature is perfect for survival servers where regular income stimulates active trading between participants.
💸 Economic Signs
The mod adds special signs that transmit a redstone signal only after successfully transferring money to the specified player. This opens up huge possibilities for creating casinos, automated systems, paid entrances, and mini-games operating on real currency.
To create a working sign, use the following format:
[EconomyCraft]
<PlayerName>
<amount>✅ When clicking on the sign:
– The specified amount is deducted from the sender
– Money is instantly credited to the recipient's account
– Upon successful transaction, a short redstone pulse is generated
If the sender has insufficient funds, the operation is canceled and no signal is transmitted. Transfers to yourself are allowed and can be used to check balance or test circuits.
💬 Management Commands
/shop create <buyPrice> <sellPrice> <amount>
Creates a shop in the chest you're looking at, using the item in your main hand.
/shop create <buyPrice> <sellPrice> <amount> admin
Creates an administrative shop that doesn't require goods or funds.
/shop remove
Marks a shop for deletion - then break the chest to complete the process.
/shopadmin
Opens a menu for managing player finances, deleting shops, viewing statistics, and updating shop displays.
⚙️ Shop Interaction
- Right-click on shop chest → Buy item
- Shift + Right-click → Sell item to shop
- Shift + Right-click (Owner/Admin) → Open chest
- Left-click is blocked for other players to prevent destruction or modification of others' shops.
This mod is excellent for survival servers, SMP, or roleplay worlds where player-oriented economy is important - lightweight, immersive, and without graphical interfaces.