Creepers Improve Over Time
Creepers become more dangerous with each passing day! This datapack introduces a dynamic difficulty system that is calculated individually for each player. Improvements occur gradually - every 20 minutes of game time.
Characteristic Improvements
Over time, creepers receive significant enhancements:
- Increased health and armor
- Improved movement speed
- Expanded player detection range
- Reduced fuse time before explosion
- Higher chance of becoming a charged creeper
- Increased explosion radius
- On day 100, creepers become silent
Interestingly, the fuse time starts lower than standard, reaches normal values by day 50, and then continues to decrease until day 100.
Time System
The difficulty timer works personally for each player and increases every Minecraft day (20 minutes). Sleeping does NOT accelerate this process. Maximum difficulty is reached after day 100 and does not increase further.
Testing Commands
To test creeper strength, use functions:
cree:day25cree:day50cree:day75cree:day100
Or the command: /scoreboard players set <player> Creedif <number>
To reset your difficulty level: cree:reset
To reset all players' difficulty: cree:resetall
Installation and Removal
Standard datapack installation - place the zip file in your world's datapacks folder.
For removal, execute the skel:uninstall function and remove the datapack from the folder.
Balance Features
Changes were made moderately, considering that creepers are already among the most annoying mobs in the game. This is the fourth datapack in the mob improvement series.
Important Warning
Creepers become significantly more dangerous with this datapack! They can destroy your builds and terrain, so be careful.