Dusks Biomes

This mod is a ported version of a datapack I created earlier. In the future, I plan to use the old page to create a version without the mod.
Main Biomes
Cold Forest Replaces regular forests in areas located near snowy regions.
Cold Plains Appear instead of standard plains near snowy territories.
Warm Forest Replaces forests in dry regions. Unlike the old datapack, which had jungle trees, acacia trees now grow here.
Warm Plains Appear on plains in arid areas. As with the warm forest, jungle trees have been replaced with acacias.
Windswept Birch Forest Replaces windswept savannas in temperate zones and also appears in cold regions where windswept savannas do not generate.
Snowy Mountain Biomes Snowy windswept forest, snowy hills, and snowy gravelly hills are simply snowy versions of standard mountain biomes.
Snowy Old Taigas Snowy old spruce taiga and snowy old pine taiga replace regular taigas in snowy regions.
Dark Grove A dark forest variant for the standard grove biome. Generates on mountain slopes near dark forests, old taigas, and snowy old taigas.
Snowy Cherry Grove A snowy version of cherry groves that appears on mountain slopes in the frozen regions of the world (areas with snowy plains).
Frozen Mangrove Swamp Appears where swamps could generate in snowy regions.
Warm River Occurs when a river passes through a mesa or desert region.
Red Desert A variant of the regular desert with red sand. Appears between badlands biomes and the ocean.
Red Warm River A variant of the added warm river with red sand. Appears when a river is in badlands or red desert.
Red Warm Ocean A variant of the warm ocean with red sand. Generates in the same places as other red sand biomes.
Red Lukewarm Ocean and Deep Red Lukewarm Ocean Variants of standard lukewarm oceans with red sand. Appear in the same places as red warm oceans but in hot regions.
Red Beach and Snowy Red Beach Replace regular and snowy beaches in certain scenarios, similar to the conditions for red desert appearance. Because of this, regular beaches probably will not border stony shores.
Snowy Stony Shore Replaces stony shores in snowy regions.
Mushroom Grove A densely populated variant of the mushroom island.
Eroded Mushroom Island An eroded variant of the mushroom grove. Appears in regions similar to those where eroded badlands generate.
Cave Biomes
As with all world generation additions, there are cave biomes here
Mushroom Caves Appear under oceans when a mushroom island is nearby (at least, that's how it should work). Have the same surface rules as mushroom biomes but underground. Added by community request.
Frozen Caverns Ice caves that appear under snowy regions or near them. Contain ice and blue ice ores, packed and blue ice stalactites and stalagmites, and huge blue ice pillars similar to dripstone caves but more wavy.
Sand Caves Sandy caves that should generate under deserts or near them. Contain sand, husks, cacti, dead bushes, coarse dirt ore, glow lichen, sandstone stalactites and stalagmites, sandstone cave pillars (like in dripstone caves), warm ocean life in aquifers (corals, sea pickles, and tropical fish), and even more sand!
Red Sand Caves Red sand caves that should generate under deserts or near them. Contain husks, cacti, dead bushes, coarse dirt ore, glow lichen, red sandstone stalactites and stalagmites, red sandstone cave pillars (like in dripstone caves), warm ocean life in aquifers (corals, sea pickles, and tropical fish), and red sand!
Gravel Caves Gravel caves that should generate under mountainous terrain or near it. Contain cobblestone, cobbled deepslate, dead bushes, coarse dirt ore, glow lichen, cobblestone and cobbled deepslate stalactites and stalagmites, cobblestone and cobbled deepslate cave pillars (like in dripstone caves), and gravel!
Structures (Requires Lithostitched)
Two structures have been ported from the datapack
Swamp Villages Villages that spawn in swamps.
Mangrove Swamp Villages Villages that spawn in mangrove swamps and frozen mangrove swamps. This is a redesigned version of the swamp village using mangrove trees.