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Enditions

Enditions

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Downloads

1

Last update

1 year ago

Versions

1.20.1 — 1.21.1
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Forge
Neoforge

Enditions

Add uniqueness to the End while preserving its original aesthetics!

The Enditions mod is designed to diversify the End's landscape without breaking its overall atmosphere. Just a few compact landscape elements – and the deadly boring void turns into an interesting space for adventures!

What does the modification offer?

  • Small islands floating above the End Midlands and End Barrens, creating a sense of additional vertical dimension.

  • Obsidian islands with valuable phantom spawners and possible loot, located above both the End Barrens and small End islands – now you can work with elytras without the need (well, almost without) to encounter flying horrors in the Overworld.

  • Tiny "asteroids" and obsidian ring platforms with glowstone, floating high above the small End islands – a true delight for the eyes even without total biome changes!

  • Sharp amethyst and glowstone spikes, scattered across the barrens and small islands, creating uneven terrain skeleton and opportunities for better parkour.

  • Amethyst and glowstone geyser-spherical formations below ground level, comfortably nestled in the body of the End Highlands and the central island.

⛏️ Glow lichen now "wanders" throughout the entire End territory just like in the underground caves! No single block added – just good old details with a new color.

Why?

Is the End not meant to become a "big green world"? Don't want to load dozens of extra texture methods? The mod author himself denied powerful biome solutions and Nullscape-style solutions in favor of simple and intuitive novelty, only emphasizing the End's unique vertical potential. Everything is implemented with the good old blocks: amethyst, glowstone, basalt, blackstone – beloved, familiar, without frighteningly new resources requiring excessive documentation.

Any arisen questions?

— It's possible that small islands or spikes generate unnaturally truncated for some unexplained reason. The author during stage checking of generated natural imaging arrays did not discover a clear calculation algorithm – quite obscure business yet frequently observed satisfactory consequences – we can tolerate.

— And what about "obsidian territorial entities" being subject to truncation states? Not a single one found throughout the entire author verification history (makes envy logical chemically module proceed hurried represent maker experience).

A little advice: usage together with mashing-style lopsided makinglike jumbled-panoramic Modof End spawn chunks suchly image distortion (likewised "Eternal_NULL Piz/Sift_slot") may turn landscape into a broken dilemma setup; go experiment by yourselves! 😀

https://www.youtube.com/watch?v=dFM_wrhws88

Project members
Cuprite1024

Cuprite1024

Developer

Created: 20 Apr 2025

ID: 86468