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Galaxite Ore

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Weapons and armor

Galaxite Ore

New Ore in the End

The Galaxite Ore modification adds a unique ore to Minecraft that generates exclusively in the outer End islands. This ore emits characteristic ender pearl particles and appears on the surface after defeating the first Ender Dragon on the main island. It's important to note that this ore cannot be found inside End islands.

Mining galaxite ore requires a pickaxe of diamond level or higher. This ensures balance and makes obtaining the resource a sufficiently challenging task.

Galaxite Armor

A full set of galaxite armor provides 13 protection points, comparable to iron and diamond armor. However, the main feature of this armor lies in its unique ability to protect the player's items when falling into the void.

Each piece of armor increases the chance of preserving items when dying in the void. With a full set, the chance to preserve each item stack is 90%. However, for each saved item, the armor takes damage of 2 durability points.

Tools and Weapons

Galaxite tools and weapons have special properties that activate in the End:

  • Sword deals 50% more damage in the End
  • Tools work twice as efficiently in the End
  • Tool durability is twice that of iron tools (502 units)
  • Axe deals the same damage as iron (9 units) with 0.95 attack speed
  • Tools are slightly faster than iron tools and can mine obsidian

Achievements and Configuration

For Minecraft versions 1.12 and above, the mod adds achievements that help players master the new features. All mod parameters can be configured through the configuration file:

# Configuration file

config {
    # Enable additional information
    B:"More Info"=false

    "tools and weapons" {
        # Bonus % damage increase for Galaxite Tools and Sword when in the end
        D:"Bonus Damage"=50.0

        # Bonus Efficiency % for tools when in the End (100.0 means that the tool will be twice as fast in the End)
        D:"Bonus Efficiency"=100.0
    }

    "ore generation" {
        # Should Veins only generate near Air (so mining will lead no ores) (applies to main and outer islands generation)
        B:"Only Near Air"=true

        "outer islands" {
            # Ores Generated Per Vein in outer islands
            I:"Ore per Vein"=3

            # Veins that try to spawn in a chunk in the outer islands
            I:"Vein per Chunk"=5
        }

        "main island" {
            # Every how many ticks during the first dragon death animation try to spawn 'vein_per_tick' vein of galaxite in the main island?
            # Min: 1
            # Max: 101
            I:"Dragon Death Tick"=1

            # Should Veins generate in the main island when the first killed dragon dies?
            B:"Generate on Dragon Death"=true

            # Ores Generated Per Vein in the main island
            I:"Ore Per Vein"=3

            # Veins that try to spawn every tick in the main island on dragon death
            I:"Vein per Tick"=5
        }
    }
}

The developer welcomes suggestions for adding new configurable options.

Project members
Insane96

Insane96

Created: 10 Feb 2019

ID: 51976