Global Emeralds
This modification fundamentally changes the generation system of emerald ore in the regular world. Now this valuable mineral can be found in absolutely any biome, not just in mountain ranges as originally intended by the developers.
Generation Features
The new emerald ore is completely identical to vanilla in its characteristics - it has the same name, texture, and resources dropped when mined. The system is compatible with most recipes using standard emerald ore (forge:ores/emerald).
The mechanism for placing minerals follows the basic principles of the original game: ore veins form in stone types - regular stone, granite, diorite, and andesite - at depths from 4 to 31 blocks below the surface. Each chunk generates up to six separate clusters, with each containing one ore unit.
Author's Philosophy
The main idea of the project is minimalism and functionality. The developer intentionally refused to add any additional elements like special tools, armor, or other fantastic objects. All efforts are focused on solving a single task - removing the geographical limitation for emerald mining.
Important information for modified pack creators: free inclusion of this mod in your projects is permitted without mandatory attribution or direct links to the original page.