Levels SMP Remake
Feature Overview
This datapack revolutionizes health mechanics by linking maximum health to character experience levels. All players start with the standard 10 hearts, but achieving certain experience levels increases their maximum health capacity.
Core Functionality:
- Starting health: 10 hearts
- Every 10 experience levels gained adds 1 extra heart
- Maximum limit: 30 hearts
Customization Options
The system is fully customizable to suit your needs. Use the following commands to adjust parameters:
- Change level-to-health conversion:
/scoreboard players set #const levels_to_health_conversion <Conversion> - Set minimum health:
/scoreboard players set #const min_health <Min Health> - Configure maximum health:
/scoreboard players set #const max_health <Max Health>
Gameplay Features
Perfect for SMP servers! The system creates dynamic gameplay where survival directly depends on accumulated experience. Players become more resilient as they progress, adding strategic depth - now it's important not only to gather resources but also to carefully preserve your levels.
Penalty System
Death has serious consequences: upon character death, ALL accumulated experience levels are lost, and maximum health returns to the base value. This creates a tense survival atmosphere where every battle becomes risky. The exception is "keep inventory" mode.
Installation
Simply place the datapack file in the appropriate folder on your server and perform a reload. The system is ready to work!
Development Plans
Future updates plan to add the ability to exchange levels between players.