Download [ARCHIVED] Localized Entity Name — Minecraft Mods — MetaMods
[ARCHIVED] Localized Entity Name

[ARCHIVED] Localized Entity Name

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[ARCHIVED] Localized Entity Name

Attention: This mod is no longer supported by the developer and does not receive updates or bug fixes. Instead, it is recommended to use the more advanced version - Localizator, which offers all the features of this mod and many additional capabilities.

What is this mod?

This is a client-side modification built on the Mixin technology that allows using language keys in the CustomName tag for entities. An ideal solution for creators of multilingual modpacks!

Main functionality

Example of mod operation

Have you ever created complex dungeons with unique bosses or mini-bosses using commands or mod configuration files (such as Lycanites Mobs, Dregora, and others), but encountered the problem that international players don't understand the meaning of these names? This problem is solved!

In the standard Minecraft version, developers use the CustomName tag as follows:

{CustomName:"Eagle - The Founder"}

However, the vanilla game perceives the CustomName value as plain text, making it untranslatable.

With this mod, you can assign a language key to the CustomName tag, and it will be automatically translated depending on the user's language:

{CustomName:"entity.dregorarl.Eagle.name"}

Additional capabilities

  • Support for text formatting within language keys
  • Compatibility with the "Neat" mod
  • Easy integration into existing projects

Compatibility with Neat

Quick start

To immediately test the functionality, execute the command:

/summon minecraft:wither ~ ~ ~ {CustomName:entity.locentityname.KameiB.name}

Important note

Don't forget to add your custom language file with language keys to the resources folder or to the Resource Pack!

Technical requirements

Requires installation of Mixin Bootstrap in the mods folder (only if it is not already present in your modpack).

Project members
KameiB

KameiB

Created: 29 Nov 2023

ID: 34653