Multiplayer Bosses
A server-side mod that automatically adapts boss health and the amount of dropped loot depending on the number of players participating in the battle.
Flexible Configuration
The modification offers extensive customization options through the configuration file:
- Boss Health Scaling - enable/disable the HP adaptation system
- Loot Scaling - adjust the amount of loot depending on players
- Health Multiplier Per Player - HP increase coefficient for each participant
- Fixed Health Multiplier - overrides standard calculation if value is not 0
- Fixed Loot Multiplier - sets a constant coefficient for loot instead of dynamic calculation
- Use Forge Tags - integration with the Forge tag system
- Boss List - list of entities to which settings apply