Multiplayer Bosses
A server-side mod that automatically adjusts boss health and loot drops based on the number of players participating in the battle.
Key Features
By default, the system ensures that each player receives their own loot container after defeating a boss.
Configuration Options
The following parameters are available for fine-tuning the mod:
- Boss Health Scaling - enables/disables HP adaptation
- Loot Scaling - regulates the number of dropped items
- Health Multiplier Per Player - HP increase coefficient per participant
- **Fixed Health Multiplier** - overrides standard calculation if value is not 0
- Fixed Loot Multiplier - replaces standard player count scaling
- Use Forge Tags - integration with tag system
- Drop Loot Bags - determines loot distribution format
- Boss List - list of entities affected by settings
- Loot Bag Colors - visual design of containers
Development Plans
Future versions will include:
- Scaling based on players within configurable proximity
- Various calculation formulas (logarithmic, exponential, linear)
Note: Standard health values in Minecraft cannot exceed 1024. To bypass this limitation, it's recommended to use the AttributeFix mod.