Create: Occult Engineering

This mod creates a unique fusion of Create's technological capabilities and Occultism's magical practices, opening new horizons for automating occult processes.
Getting Started
To begin, simply craft an Encyclopedia of Souls by combining a Dictionary of Spirits with a cogwheel. Further recipes and possibilities can be explored directly in the book or through the JEI system.
Main Features
Spirit Fire Automation
Place Spirit Fire or Spirit Campfire in front of an encased fan to fully automate this magical process.
Ritual Mechanization
Using the mechanical chamber, you can automate almost any ritual, except those requiring sacrifices or use of external items. The mechanical arm is optimal for loading books into the mechanical chamber and also utilizes items from nearby sacrificial bowls.
Automatic Crushing
The mechanical pulverizer allows automation of the material-to-dust conversion process, replacing traditional crushing entities from Occultism and covering all types of dust.
Otherworld Detector
This device generates a redstone signal when the nearest player possesses otherworld vision (through goggles or third eye potion effect). By connecting a comparator, you can determine the distance to such a player.
Spirit Solution
Created by mixing Demon's Dream Fruit with water while heated or by crushing the corresponding seeds. This solution is used for binding books instead of traditional crafting with a Dictionary of Spirits, and will find other applications in the future.
Developing Features
These capabilities are in active development and currently lack full functionality.
New Rituals
Available creation of copper, zinc, and brass chalk, which is applied to the ground similarly to regular chalk from Occultism but used for performing new rituals.
New Spirits
The Púca
The Púca represents a new spirit complementing the four base spirits. In perspective, it will become an assistant for Create mechanisms, similar to lumberjacks from the Occultism mod.
Development Prospects
Current development plans for the mod can be tracked on the project's GitHub page.