Psionic Relics
This modification is an addon for the Psi mod that introduces seven unique relics into the game - one for each spell type.
All relics boast 100% efficiency and do not block Psi energy regeneration, but they can only be programmed once.

Relic Locations
Each relic has its unique location in the game world:
- Sorcerer's Relic (Basic spells) - abandoned mineshafts, desert pyramids, shipwreck treasures
- Trickster's Relic (Charge spells) - dungeons
- Scribe's Relic (Circle spells) - stronghold libraries
- Unstable Relic (Grenade spells) - bastions
- Strategist's Relic (Mine spells) - jungle temples
- Archer's Relic (Projectile spells) - pillager outposts, woodland mansions
The Timekeeper's Relic (Loopcast spells) is currently broken and only available in creative mode.
Curios Integration
The mod integrates with the Curios system, adding a special slot for psionic relics. The relic can be activated using a hotkey (default - R).