Remote Lights - Wireless Lighting Control
This modification enables the creation of synchronized lighting systems that operate without wires. It functions similarly to Remote Chests in concept, but synchronizes light sources instead of containers.
Required Components
To set up a wireless lighting system, you'll need: two redstone-based lamps or copper bulbs, two item frames, a redstone torch, a regular torch, and an anvil. One lamp acts as the signal transmitter (source), while the other receives the signal (destination).
Channel System Operation
The system uses channel-based communication. A redstone torch defines the lighting state, which transmits to all regular torches sharing the same channel name. This allows one control lamp to manage multiple receiving lamps simultaneously.
Each destination lamp synchronizes with the nearest source lamp on the same channel. You can create multiple source-destination pairs with identical channel names - the system automatically selects optimal connections.
Additional Capabilities
By connecting a comparator to a destination lamp, you can create a fully functional wireless redstone circuit. The mod works excellently for creating switches for mob farms and functions even across different dimensions.
Important: Both lamps must be in loaded chunks for proper operation!
Creating a Wireless Lamp in 5 Steps
- Place lamps in desired locations
- Attach item frames to any side of both lamps (sides can differ)
- Rename both the redstone torch and regular torch with the anvil using the same name - this becomes the channel name
- Insert the redstone torch into the source lamp's item frame (transmits signal)
- Insert the regular torch into the destination lamp's item frame (receives signal)
Your wireless lighting system is now ready for use!