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Sift - Configurable Sieving for Minecraft

Sift mod emerged as a solution to the need for sieving functionality in Minecraft version 1.11.2, when the original Ex Nihilo was unavailable. The developer went further and created a fully customizable system where you can independently define both the source materials for sieving and the resources obtained.

On first launch, the mod automatically creates a configuration file with basic settings that serve only as an example. For optimal performance, it is recommended to customize the parameters according to your needs.

Configuration Setup

The configuration system allows flexible management of the sieving process. In the "general" section, blocks and items that can be placed in the sieve are specified:

# Configuration file
general {
 # These items/blocks can be placed in the sieve
 S:inputs <
 minecraft:sand:0
 minecraft:sand:1
 minecraft:soul_sand:0
 minecraft:dirt:0
 minecraft:dirt:1
 minecraft:gravel:0
 >
}

outputs {

 S:0 <
 minecraft:gold_nugget:0
 minecraft:clay_ball:0
 minecraft:dye:15
 minecraft:dye:7
 >

 S:1 <
 minecraft:clay_ball:0
 minecraft:iron_nugget:0
 minecraft:gunpowder:0
 minecraft:sand:0
 >

 S:2 <
 minecraft:glowstone_dust:0
 minecraft:blaze_powder:0
 minecraft:nether_wart:0
 minecraft:quartz:0
 >

 S:3 <
 minecraft:stick:0
 minecraft:string:0
 minecraft:wheat_seeds:0
 minecraft:beetroot_seeds:0
 minecraft:clay_ball:0
 minecraft:dye:8
 >

 S:4 <
 minecraft:dirt:0
 minecraft:stick:0
 minecraft:string:0
 minecraft:gunpowder:0
 minecraft:coal:0
 minecraft:flint:0
 minecraft:iron_nugget:0
 >

 S:5 <
 minecraft:flint:0
 minecraft:iron_nugget:0
 minecraft:gunpowder:0
 minecraft:coal:0
 minecraft:sand:0
 >
}

Items are added in the format: modid:itemname:damage For example, for red sand: minecraft:sand:1

The numbers in the outputs section correspond to the serial numbers of input materials from the inputs list. That is, 0 is the sieving results of the first item from the inputs list, 1 is the second, and so on.

Important Features

If you forget to add output items for any material, the mod will automatically generate them. Extra entries will be ignored. An incorrect item name will cause it to become air. Incorrect syntax may cause game crash.

Recipes can be modified using CraftTweaker or using JSON recipes for version 1.12.

Also, we recommend trying the Melt mod - a configurable crucible.

Future Plans

The following functions are under development:

  • Full automation of the sieving process
  • Sound effects
  • Syntax checking
  • Replaceable meshes/sieves
  • JEI support
  • Multiple drops option in configuration

The mod can be freely used in any public or personal modpacks.

Project members
ZephaniahNoah

ZephaniahNoah

Created: 31 Aug 2021

ID: 31866