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By MidasDaEpik (love you Midas)
Plenty more to discover!
In the gallery, I focused more on the world generation aspect of Stellarity, but there is more to be discovered! New mechanics like Void Fishing or Breath Crafting (in the photo), dozens of new items and weapons... A little bit of everything I'd say.
Without Shaders
Without shaders you can also see the new shapes of End Islands a lot more clearly. It isn't Nullscape level of fantasy, but it's something.
Generation without shaders because I don't want to rely on them. In the photo: Crystal Crags (front), The Nest (rght), End Midlands (back).
End Cities
End Cities have been reworked - they now have a lot more variety inside, look stunning on the outside and function similarly to Trial Chambers, with Vaults and Trial Spawners everywhere (poor showcase screenshot, but at least it looks very pretty).
Themes
Biomes follow the theme of strong light and dark magic forming a dimension, meaning the variety is huge. In the photo: The Hallow (yes, Terraria inspired)
Climate
Similar to the Overworld, The End is also divided in climatic zones. In the photo: Frozen Spikes (and End Barrens on the right).
Biomes
Plenty of new biomes have been added as well. They all vary in climate and scarcity. Swamps, Tundras, Deserts, Forests... Everything.
Biomes have received plenty of love in Stellarity. In the photo: End Highlands (AKA the classic outer End biome)
End City
Completely reworked, extra challenging and filled to the brim with valuable loot. Players can't place or break blocks until all Protective Crystals (found at the top of the towers) are broken and Shulkers have been buffed.
New End Structures
Not a lot, but a few new structures of varying sizes generate scattered across The End. In the photo: End Village and a Return Gateway.
Altar of The Accursed
Very important crafting station, Activates once Dragon is defeated and can be used for specialized crafting by tossing items on top of it.
Ender Dragon
Ender Dragon has been completely reworked and revamped. Now it feels like an actual bossfight and not just a pushover standing between you and an Elytra.
Central Island
The End gives you a harsh welcome upon entering a Portal.
The Hallow
Water in The Hallow can transmute items into something completely different. *Most* transmutations can work both ways, allowing more materials to become renewable or obtainable easier.
Not every biome is dark and purple. Some of them are filled with magic seemingly taken straight from a fairy tale.
Ashfall Deltas
The biome distribution is about 50/50 - half of the biomes are desolate and devoid of life, while the other half is lively.
Prismarine Forest
All biomes have a unique design. There is even one made out of flesh, which according to the lore of the mod (spoiler alert!) thinks and acts like one.
Amethyst Forest
Most biomes in Stellarity follow the theme of magic, being vivid in terms of colors and having a wide block palette. All using ONLY blocks present in the base game!
Ender Wastes
Biomes in Stellarity vary greatly. Some of them are lively and colorful, while some keep the barren and desolate feel of vanilla End.
Containing only the darkest powers of the end, The Altar can be used to perform a plethora of different rituals, which range from simple crafting to unbinding enchantments and transferring them to unenchanted books.
Stronghold Variety
Not every portal room is the same!
The Ender Dragon
Ender Dragon is now tankier, having 300 HP compared to vanilla's 200. It no longer spawns by default, forcing players to spawn it manually, which helps build the tension before the fight (but 4 Crystals can be found in a Chest near the Exit Portal ;) )
Stronghold's Secrets
Strongholds hold many secrets for curious players to discover. In the photo: Sculk Lab
Dragon's Den
The main island has been completely overhauled, being a lot less bland, but still only serving as an arena to fight the Ender Dragon.
Stronghold (Spectator Mode)
Strongholds are massive. And I mean MASSIVE.
Strongholds
Strongholds have been entirely revamped, filled with Illagers who are going to do their best to protect the Portals.
The Stronghold
Illagers built these large fortresses around the End Portals, fending off anybody who wants to access The End.
To be honest, I really like how it turned out.
Dat1Mexican
Developer
kohara
SkyKingPX
Opliz
BushMoss
Brokenemp
Progames723
Революционный Minecraft лаунчер с поддержкой игровых модификаций и популярных сборок.