Tan's Huge Trees
This is an updated version of the mod that differs from previous releases. The project is actively developed and constantly enriched with new features and improvements. Currently, several tree species are available, and their number will increase in future updates.
About the Mod
Tan's Huge Trees (THT) is a modification that adds huge trees and natural objects to the Minecraft world. The mod doesn't just place new objects but includes complex generation systems with various spawning conditions. Development uses a pack system similar to datapacks, allowing players to configure tree parameters, create their own species, and share them with others.
Installation
Requires installation of the main pack containing standard trees. Installation can be performed directly in the game - after entering the world, a corresponding message will appear in the chat.
Configuration
Configuration files - a simple way for basic customization for regular users. Configuration files are located in the Game Directory > config > tanshugetrees folder. Main settings are stored in "config.txt", while world generation parameters (biomes, rarity, distance between trees) are in "config_world_gen.txt".
Custom packs - an advanced option for modpack creators. Allows deep customization, including adding new trees and pre-configuration before user changes.
Main Features
Pack system - modular architecture where the mod is the core, and custom packs are used to add, edit, and change content. The official pack supports updates via the internet, allowing new trees to be added without updating the mod itself.
Tree variety - over 30 tree species with 600+ shape variations. Each species is individually developed with unique themes, with the number of variations depending on file sizes.
Tree generator - proprietary tool for creating trees, combining command blocks and manual programming. Although the tool is difficult to master, it was used to generate all trees in the mod.
Saplings - ability to grow trees in survival and creative modes. Saplings can be found in the creative tab or obtained from a special trader. Tree generation process may take significant time and cause lag.
Generation system - unique "Region Pre-Location" technology that determines tree placement when new regions are loaded. This enables creating trees up to 1000×1000 blocks in size, exceeding standard Minecraft limitations.
Dead trees - trees can generate in dead state: without leaves, branches, or with hollow trunks. Various factors affect the condition, including placement in water. Living trees can also die after losing foliage or damage to the central part.
Foliage dynamics - most trees can drop and regrow leaves. A seasons system is implemented, which is inactive by default - automatic synchronization requires the Serene Seasons mod. Process speed depends on tree size and number of trees in the area.
Automatic leaf decay - after pruning branches, leaves gradually disappear. Process speed depends on tree size and vegetation density in the location.
Compatibility
The mod is compatible with most terrain generation modifications since trees only require biome information for spawning.
Supported mods:
- Serene Seasons - synchronization of foliage changes with seasons
- Biome O'Plenty / Region Unexplored - extended biome set for tree placement
- NoCubes / No Cubes Reloaded - improved visual block connection with "Block Connector" system
Incompatible mods:
- Valkyrient Skies - entity physics changes disrupt tree generator operation
Technical Features
Versions for Minecraft 1.12-1.18 are no longer supported. The mod's code is open for study and private editing, however publishing modified versions is not permitted.