

Tax' & Leon's Biome Trader
This Minecraft mod expands the game world by adding unique structures with traders thematically connected to various biomes. Meet new residents who offer exclusive deals and special armor with unique abilities that match the surrounding environment.
New Structures in the World
Special buildings will appear in eight different biomes: desert, jungle, plains, lush caves, mushroom areas, and warped forests. Unique traders for the ocean and pillagers have also been added.
Professions and Trading
The mod introduces eight new trader professions, each with its own structure and trading block. Each trader offers special and unique items for exchange.
Armor and Items
Ten armor sets with special effects based on biome/trader themes have been added. For map makers and builders, creative mode items are included that allow instant structure creation.
Vindicator Armor Value: Damage Absorb 7x(H:11-C:16-L:15-B:23), Damage Value H:2-C:4-L:3-B:2, Enchant 17, Tough 0, Knockback res 0, Repair: Leather, Effect: Invisibility.
Pillager Armor Value: Damage Absorb 7x(H:11-C:16-L:15-B:23), Damage Value H:2-C:4-L:3-B:2, Enchant 17, Tough 0, Knockback res 0, Repair: Leather, Effect: Invisibility.
Illusioner Armor Value: Damage Absorb 7x(H:11-C:16-L:15-B:23), Damage Value H:2-C:4-L:3-B:2, Enchant 17, Tough 0, Knockback res 0, Repair: Leather, Effect: Invisibility.
Evoker Armor Value: Damage Absorb 7x(H:11-C:16-L:15-B:23), Damage Value H:2-C:4-L:3-B:2, Enchant 17, Tough 0, Knockback res 0, Repair: Leather, Effect: Invisibility.
Ocelot Armor Value: Damage Absorb 4x(H:11-C:16-L:15-B:23), Damage Value H:1-C:2-L:2-B:1, Enchant 13, Tough 0, Knockback res 0, Repair: Leather, Effect: Speed.
Highland Armor Value: Damage Absorb 17x(H:11-C:16-L:15-B:23), Damage Value H:3-C:7-L:5-B:2, Enchant 11, Tough 1, Knockback res 0, Repair: Iron Ingot, Effect: Absorption.
Spelunker Armor Value: Damage Absorb 9x(H:11-C:16-L:15-B:23), Damage Value H:2-C:4-L:3-B:2, Enchant 13, Tough 0, Knockback res 0, Repair: Leather, Effect: Night Vision.
Mushroom Armor Value: Damage Absorb 3x(H:11-C:16-L:15-B:23), Damage Value H:1-C:3-L:2-B:1, Enchant 7, Tough 0, Knockback res 0, Repair: Red Mushroom, Effect: Saturation.
Wither Armor Value: Damage Absorb 21x(H:11-C:16-L:15-B:23), Damage Value H:4-C:8-L:6-B:3, Enchant 21, Tough 3, Knockback res 0,1, Repair: Leather, Effect: Fire Resistance & No Wither effect damage.
Grim Armor Value: Damage Absorb 11x(H:11-C:16-L:15-B:23), Damage Value H:3-C:7-L:5-B:2, Enchant 11, Tough 2, Knockback res 0, Repair: Bone, Effect: Resistance.