Uncraftable Crafting Tables
This datapack completely removes the crafting recipe for the crafting table from the game. When you break a regular crafting table, it no longer drops as a complete item — instead, it collapses into several planks and sticks.
The obvious question arises: why would anyone need such a modification? It's simple — it creates a completely new gameplay dynamic! Now players will have to settle in places where crafting tables spawn naturally. If you want to relocate elsewhere, you'll have to work hard — crafting tables need to be carefully transported to the desired location.
You can get creative: build special mechanisms using slime blocks or slowly push the crafting table to its destination. This mechanic can lead to amusing situations between players — someone might decide to collect crafting tables, while others start stealing them from other bases.
If there are no crafting tables nearby at all, don't despair — the wandering trader sometimes sells them for 32 emeralds each.
Configuration
You can change the probability of a trader having a crafting table using the command:
scoreboard players set #knize.nct_chance randomnumber <any number from 1 to 1000>
By default, the value is set to 250 (which corresponds to a 25% chance)