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Uncraftable Crafting Tables

Uncraftable Crafting Tables

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1 year ago

Versions

1.20.3 — 1.20.4
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Game mechanics
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Uncraftable Crafting Tables

This datapack completely removes the crafting recipe for the crafting table from the game. When you break a regular crafting table, it no longer drops as a complete item — instead, it collapses into several planks and sticks.

The obvious question arises: why would anyone need such a modification? It's simple — it creates a completely new gameplay dynamic! Now players will have to settle in places where crafting tables spawn naturally. If you want to relocate elsewhere, you'll have to work hard — crafting tables need to be carefully transported to the desired location.

You can get creative: build special mechanisms using slime blocks or slowly push the crafting table to its destination. This mechanic can lead to amusing situations between players — someone might decide to collect crafting tables, while others start stealing them from other bases.

If there are no crafting tables nearby at all, don't despair — the wandering trader sometimes sells them for 32 emeralds each.

Configuration

You can change the probability of a trader having a crafting table using the command:

scoreboard players set #knize.nct_chance randomnumber <any number from 1 to 1000>

By default, the value is set to 250 (which corresponds to a 25% chance)

Project members
KNIZE1007

KNIZE1007

Developer

Created: 30 Mar 2024

ID: 25503