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Villager Memory Tweaks (VMT) [FORGE/FABRIC]

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Villager Memory Tweaks (VMT) [FORGE/FABRIC]

The modification was created while playing in a vanilla world. I noticed that sometimes villagers cannot find a profession even when there are free job sites in the settlement. VMT solves this problem.

Version 1.3 supports both Forge and Fabric - make sure you choose the correct version! In this update, villagers now automatically get assigned beds, as requested by several users. Thank you for supporting the development!

To "fix" a village, simply interact with any villager (including unemployed ones and children) - you'll notice how many villagers suddenly get professions.

This mod scans the village for all job sites and assigns unemployed villagers to available work posts. This is achieved by modifying the villagers' memory (that's literally what it's called in the game), after which they start moving to their workstations as if they had found them themselves. During the profession assignment process, VMT also changes the villagers' memory so they know the location of the meeting point, which was often a problem in very large villages.

Mod work example

The mod has several configurable options:

  • Search radius for all internal checks of blocks and entities (default 50 blocks, can be changed if problems occur)
  • "Farmer union" mode - if during profession distribution no free job sites remain, new composters (representing farmers) are placed on top of old ones, and the villager is assigned to them. This function is enabled by default, but in some villages where there are initially no other job sites except composters, their stacks can become too high and inaccessible for restocking. This can be fixed by moving the composters manually, but the configuration option exists just in case.

If you need to work with "fixed" villagers, you can select any entity with the "vmt_fixed" tag in the scoreboard system. Assigning this tag to non-villagers will likely cause problems, but fixed villagers automatically get this tag, and when clicked again, another fix won't be initiated.

If you have suggestions or simply enjoy this mod, leave a comment. If you're making a review - write about it too so I can see it :D

You can, of course, use this mod in modpacks, but please don't republish it on other sites without my permission in the comments.

Project members
Acrogenous

Acrogenous

Created: 25 Jun 2020

ID: 57152