Welcome To My World Mod
This modification fundamentally changes the gameplay, adding numerous new features and challenges to your Minecraft world.
🔥 Player Challenges
Each of these challenges is tracked with a separate counter:
- Breaking blocks with bare hands causes damage. Using any item reduces damage by 50%, and armor attributes additionally decrease damage. Minimal damage is completely negated.
- Falling into liquids (water, lava, etc.) also causes harm. Sneaking while jumping into water reduces damage by 50%. Armor affects the received damage.
- Hostile mobs receive enhancements - they can gain speed, strength, haste, regeneration, or resistance effects. Existing effects are amplified.
- Appearance of powerful creatures with a small chance near the player. These creatures drop materials for crafting Ancient Items.
- Lightning strikes can hit the player during rain. Taking cover under a block, using an "Umbrella," or having a luck effect prevents this.
- Nighttime monster packs hunt players during dark hours. The effect stops after a certain number of days.
- Random events occur every few minutes - both friendly and hostile. Ceases to function after some time.

📈 Tamed Mob Progression System
All tamed creatures have their own leveling system. Look at the mob and press M to open the menu. Experience is earned for killing entities - the more health and armor the target has, the more experience the pet receives.
👥 New Creatures
- Peony Flower - moving flower that gives the player a luck boost.
- Chesters and Enderchesters (Shift + Attack to sit) help store items. Chesters inhabit Redwoods in the Overworld, Enderchesters - in the Shadow Forest of The End. For taming, wait for sleep and use Bones or Eye of Ender. Music from jukeboxes speeds up falling asleep.

- Portaler appears in the Overworld and teleports players to The End or The Nether. Each Portaler is tied to a unique destination.

- The Ender Pest lives only in The End. Drop some Eyes of Ender underneath it for a surprise!

- The Fallen Knight wanders the depths of The Nether for ages. To befriend, weaken it (reduce health) and offer a Soul Campfire. Has a chance to drop its weapon. Control:
- Interaction - stay in place
- Shift + Interaction - patrol mode (7-block radius)

- Wanderer found only in the Twilight Forest. Favorite treat - Golden Apple. Control similar to The Fallen Knight.

- Blossom - ancient plant spirits from primordial jungles protecting ecosystems from destroyers. To prove your worth, you must defeat them. Control:
- Interaction - stay in place
- Shift + Interaction - patrol mode (7-block radius)

🌍 Environmental Changes
- Grass grows naturally in rain and spreads automatically
- Tougher Iron Blocks and Tougher Iron Bars rust over time - use an axe for cleaning
- Planks and Logs gradually burn, transforming into Burning Planks, then into Burned Planks
- Maintain fire under Burning Plank to keep it burning
🤖 Creature AI Improvements
- Hostile mobs are immune to sunlight
- Cannot be pushed into vehicles when attacking a target
- Breaking, placing, moving, or attacking creates sound at night within 30 blocks radius
- Each additional sound increases the noise level
- At level 100, all players in the area are detected by hostile s a noius level, neede so each [0, max] go min... mobs Attacking while sneaking reduces produced noise
- Enchantment "Silence" lowers generated noise level
- Hostile mobs now track player's last position (only at night)
- Healing power of hostile beings depends on the number of attacking players and tamed creatures. With 23 combat participants, bosses regenerate 1% of maximum health every 2 seconds (max 1000 HP). To reset regeneration, stop combat for 30 seconds.
Special AI Changes:
- Phantoms: Large specimens can grab the player and lift them into the sky. Hide under a block or reduce phantom's health below 33% to be released.
- Spiders: Shoot webs immobilizing players.
- Endermen: Have a special attack. Take cover under a block or dodge the grab to avoid.
🎯 New Recipes and Loot
Crafting Items:
- 4 sticks → 2 oak planks
- 2 sticks → 1 oak plank
- Crafting recipe for Totem of Undying
- New recipes for 9 Ancient Items
- Wool converts to threads
- Rotten flesh can be turned into leather
Additional Improvements:
- Creepers now drop all blocks upon exploding
- Spawner generation speed increased 2-3x faster
- Spawners are more difficult to break
- Can no longer damage tamed mobs during combat
- XP from hostile mobs scales with their health and armor
- Players can sleep during daytime
- New day and night sound cues
- Automatic third-person death camera (returns after respawn)
- New players receive starting items
- Small intro when starting the game
- Many new achievements
- DISABLE_ELYTRA_MOVEMENT_CHECK game rules turned off for better server performance
- Spyglass now shows statistics from great distances
- Rebalanced attributes for mobs from Aquamirae, Dungeon Now Loading, Species, Warden, and Deeper & Darker - every boss is now a true challenge