Download No Z-Fighting — Minecraft Resourcepacks — MetaMods
No Z-Fighting

No Z-Fighting

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0

Last update

1 year ago

Versions

1.20.1 — 1.21.4
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Tweaks
Miscellaneous
16x

No Z-Fighting

What is Z-Fighting?

Z-fighting occurs when two surfaces of a block, item, or entity occupy the same or very similar coordinates. The game cannot determine which texture should render over the other and attempts to display both simultaneously. This creates texture flickering and unwanted visual overlap. Such artifacts not only spoil the gaming experience but can also strain the eyes during prolonged observation. Many model files and textures do not account for the probability of this issue or aren't sufficiently separated coordinate-wise. This resource pack resolves most of these problems by primarily adjusting model files and some textures.

Compatibility

Most entity fixes require OptiFine or EMF (Entity Model Features). While compatibility with other packs isn't guaranteed, the resource pack should function normally with most vanilla-based modifications. To prevent conflicts, it's recommended to place No Z-Fighting below other resource packs in the loading list.

Fixed Issues

Structures and Blocks

  • Iron bars with floor and ceiling
  • Fence posts and connecting parts with transparent blocks above
  • Incorrect torch and sign rendering with blocks
  • Wooden signs when placed on other signs
  • Fire flickering at a distance
  • Map frames from afar
  • Spawner, experimental spawner, and vault rendering issues near other blocks

Mobs and Animals

  • Piglin and zombified piglins: legs
  • Cats: tail and body while running
  • Villagers: neck area in taiga outfits
  • Pandas: head and torso
  • Drowned: head, torso, and legs
  • Skeletons: legs and pelvic area
  • Spiders: legs
  • Horses: ears and head
  • Different colored shulkers next to each other when opened
  • Chickens: beak relative to head
  • Pufferfish: eyes
  • Villagers: head and body - interior models
  • Mob feet when using shaders
  • Armor models

Miscellaneous

  • Item frames and pressure plates (including carpets and rails)
  • Enchanting table book covers from a distance
  • Armor stands holding spyglasses
  • Anvils in frames with torches
  • Hanging roots in hand
  • Leash knots from below
  • Boats next to trapdoors, snow layers, pink petals, and End portal frames with Eyes of Ender inside
  • Minecarts adjacent to blocks
  • Placed boats relative to dispensers
  • Snow golems: pumpkin and body
  • Levers and buttons with items in frames
  • Pressed buttons and paintings
  • Item frames and blocks from below or above
  • Banner tops in frames
  • Skeleton horse skull interiors and reins
  • Bamboo rafts when colliding with slabs .evknjq wearable heads and bottom parts of mob head models

.evknjqt of features awaits implementation - additional fixes are planned for future updates, though the most noticeable issues have already been addressed. Certain artifacts can't be resolved due to resource pack and OptiFine limitations, including player models, armor, and waterlogged blocks.

Project members
StormDragon77

StormDragon77

Developer

Created: 26 Dec 2023

ID: 226263